Cheval

The Cheval
Cheval are unfortunate humanoids who through a curse, near-death experience or outright necromancy have become infused with an ephemeral being. While most cheval are human or half-human, they can be created from any other race. However, upon becoming a cheval, certain traits are lost or diminished.

Physical Description
Living cheval often become more gaunt and pale than they were before their possession. Revenants are extremely pale and are unbreathing and have the same susceptibilities as other Undead.

Culture
Unlike vampires and lycanthropes, cheval do not band together. Most living cheval attempt to fit into the society their humanoid host was part of. The spirit will have its own agenda, based on its alignment/plane of origin which will be one of eight- beings of the Astral and Outland realms by their nature do not attempt to create cheval.

Cheval Alignment
A cheval acquires the alignment of the ephemeral being that has infused into the host. They are as follows:


 * lawful good: celestial spirit
 * chaotic good: totemic spirit
 * neutral good: deva
 * lawful neutral: lumenary spirit
 * chaotic neutral: fey spirit
 * lawful evil: infernal spirit
 * chaotic evil: abyssal spirit
 * neutral evil: underworld spirit

Cheval Names
Living cheval generally keep their given name or choose an alias that fits with their new life. Intelligent revenants may recognize their given name but rarely worry about.

Cheval Subraces

 * Living
 * Unliving

Suggested Starting Classes/Motivations
Living Cheval cannot be clerics, druids, or paladins of any being except one that the spirit itself served. Even then it is extremely rare for a cheval to be one of these classes, even those who might have been a priest or cultist before they were possessed. Cheval make excellent psions, sorcerers, and witches however.


 * Cheval Bard
 * Cheval Duelist
 * Cheval Fighter
 * Cheval Psion
 * Cheval Rogue
 * Cheval Sorcerer
 * Cheval Witch