The Whispering Wastes & The Rupture

Whispering Wastes
Before the cataclysmic end of the War of Living Bones, the Whispering Wastes were a fertile land. Twisted into a haunted, eerie desolation, the first settlers were refugees from the collapsed Gadun empire who became wandering nomads. Five hundred years later and several distinct nomadic clans have evolved, divided by race and patron deity. Basic resources, especially potable water, are scarce and highly competed over. In addition, the magics unleashed with the creation of the Rupture to the north, where Norvegi freed the red dragon Zmeiy from its captivity under a mountain create terrible warping storms that can mutate flora and fauna into terrible monstrocities.

Races In the Whispering Wastes
Humans, desert elves and half-elves are the most common races in the Wastes, followed by coyote and spider Lycan.

Alignment In the Whispering Wastes
Nuetral-based alignments are the most common in the Wastes among the player races.

Suggested Classes/Concepts In the Whispering Wastes
Barbarians, fighters, rogues, witches, revenants and rangers are probably the most populous classes for adventurers from the Whispering Wastes, followed by psions, clerics, wizards, and sorcerers. Most people (of any race) in the Whispering Wastes are nomadic and part of a clan by blood or adoption.